Master FLETCHING List for EverQuest

Arrows (by Robert Louis Stevenson)

You need a fletching kit. Start with all the cheapest components. You will need 4 items.

  1. Points
  2. Shafts (They’re bad mother…<SHUT YO MOUTH>…I’m just talkin’ bout shafts…)
  3. Fletchings
  4. Nocks

 Put one of each in your kit, press the combine button, and repeat until you are broke or your fingers stop working. I have been making arrows, and can only make the simplest bows at skill 65. Note, Arrows are created in bundles of 5.

The basic arrow (not the thing you’re pointing at the screen right now) has a damage of 1 and a range of 50. To figure out just how MUCH damage and range you’ll have with your arrow / bow combo, just add all number values up.

Varying the combination of the four components affects the cost, complexity, and final damage and range values of the resulting set of 5 arrows, according to the following table:

Components for Arrowsmithing

 

Name

Damage

Range

Cost

Point

Field

 

 

5

 

Hooked

+1

 

315

 

Silver Tip

+2

 

3990

Shaft

Wood

 

 

5

 

Bone

+1

 

79

 

Ceramic

+2

 

1155

 

Steel

+3

 

2835

Fletch

Round

 

 

5

 

Parabolic

 

+50

26

 

Shield

+1

-50

189

 

Wood Vane

+1

-25

682

 

Bone Vane

+1

+25

1365

 

Ceramic Vane

+2

 

2782

Nock

Large

 

 

5

 

Medium

 

+25

16

 

Small

 

+50

42

Components for Aerosmithing:

Note: Can only be done while living on the edge.

  1. Soul + Hole
  2. Rag Doll
  3. Elevator with STOP Button
  4. Something Pink

Of course when figured out mathematically, you see that there are 216 possible combinations, most of which are basically the same, but having wildly different creation costs. This cute little table should clear up the multiple things I COULD have put to paper.

The Master ARROW Table

Dmg

Range

Trivial

Cost (per stack, (not Robert Stack))

Point (Yeah, YOU)

Shaft (Who’s the Black masta of the Underworld?)

Fletch (Lives)

Nock (Three times on the ceiling…)

1

25

 

180

Basic Arrow (Merchant)

1

150

 

4520

Flight Arrow (Merchant)

2

50

 

7120

Wood Hooked Arrow (Merchant)

3

50

 

5660

Sheaf Arrow (Merchant)

1

50

16

80

Field

Wood

Round

Large

1

75

36

124

Field

Wood

Round

Medium

1

100

46

164

Field

Wood

Parabolic

Large

1

125

46

208

Field

Wood

Parabolic

Medium

1

150

56

312

Field

Wood

Parabolic

Small

2

50

68

376

Field

Bone

Round

Large

2

75

68

420

Field

Bone

Round

Medium

2

100

68

460

Field

Bone

Parabolic

Large

2

125

68

504

Field

Bone

Parabolic

Medium

2

150

68

608

Field

Bone

Parabolic

Small

3

0

82

1112

Field

Bone

Shield

Large

3

25

82

1156

Field

Bone

Shield

Medium

3

50

82

1260

Field

Bone

Shield

Small

3

75

102

1660

Hooked

Bone

Round

Medium

3

100

102

1700

Hooked

Bone

Parabolic

Large

3

125

102

1744

Hooked

Bone

Parabolic

Medium

3

150

102

1848

Hooked

Bone

Parabolic

Small

4

0

102

2352

Hooked

Bone

Shield

Large

4

25

102

2396

Hooked

Bone

Shield

Medium

4

50

102

2500

Hooked

Bone

Shield

Small

4

75

122

4472

Hooked

Bone

Wood Vane

Small

4

100

135

6004

Hooked

Ceramic

Parabolic

Large

4

125

135

6048

Hooked

Ceramic

Parabolic

Medium

4

150

135

6152

Hooked

Ceramic

Parabolic

Small

5

0

135

6656

Hooked

Ceramic

Shield

Large

5

25

135

6700

Hooked

Ceramic

Shield

Medium

5

50

135

6804

Hooked

Ceramic

Shield

Small

5

75

135

8776

Hooked

Ceramic

Wood Vane

Small

5

100

182

10352

Bladed

Ceramic

Parabolic

Large

5

125

182

10374

Bladed

Ceramic

Parabolic

Medium

5

150

182

10426

Bladed

Ceramic

Parabolic

Small

6

0

182

10678

Bladed

Ceramic

Shield

Large

6

25

182

10700

Bladed

Ceramic

Shield

Medium

6

50

182

10752

Bladed

Ceramic

Shield

Small

6

75

182

11738

Bladed

Ceramic

Wood Vane

Small

6

100

182

13052

Bladed

Ceramic

Bone Vane

Medium

6

125

182

13104

Bladed

Ceramic

Bone Vane

Small

6

150

202

13786

Bladed

Steel

Parabolic

Small

7

0

202

14038

Bladed

Steel

Shield

Large

7

25

202

14060

Bladed

Steel

Shield

Medium

7

50

202

14112

Bladed

Steel

Shield

Small

7

75

202

15098

Bladed

Steel

Wood Vane

Small

7

100

202

15938

Bladed

Ceramic

Ceramic Vane

Small

7

125

202

16464

Bladed

Steel

Bone Vane

Small

8

50

202

19224

Bladed

Steel

Ceramic Vane

Large

8

75

202

19246

Bladed

Steel

Ceramic Vane

Medium

8

100

202

19298

Bladed

Steel

Ceramic Vane

Small

Analysis of the Arrow (To the Sun?)

  1. STORE-BOUGHT ARROWS
    Don’t do it, those silly vendors have no clue what good stuff is.
  2. CLASSIFICATION
    Apparently, the EverGurus who created this Trade Skill liked using a Class system, i.e. Class 1, Class 2, etc. The number on the classification appears to match up with the type of fletching used on the arrow, so all arrows with Round fletch are Class 1, all with Parabolic fletch are Class 2, and so on. This system is not very helpful when categorizing the quality of the arrow, since final arrow quality for a given fletch type can vary widely depending upon the other arrow components.
  3. The Richest Arrowsmith
    Those big honkin bad, boombastic, Patriot Arrow, knock-your-socks-off, high damage arrows are expensive to make! Also, keep in mind that when you shoot an arrow it’s gone for good.  No running over to your enemy and ripping that lovely hooked arrow out of it’s still beating heart here.
  4. It’s MAGIC
    Bladed tip arrows, or what is now called the Silver Tip, is now considered magical, and will hit magic-only creatures such as willowisps.  These arrows are extra special because you create them in bunches of 10 instead of the regular 5.

Arrow Component Vendors

Where to find those elusive fletcher-people

  1. AK'ANON
    Clockwork Bowyer inside (1245, -900)
  2. EAST COMMONS
    Joryd Longarms, in Inn 3, near (980, 3760)
  3. EAST KARANA
    Bryan, in the shops near the wooden bridge, near (-840, -15)
  4. FELWITHE
    Longarrow, in Faydark's Bane in North Felwithe
  5. GROBB
    Zazhar, outside Krungs Clubs & Junk
  6. HALAS
    Rain, in McPherson's Bloody Blades
  7. KALADIM
    Alanury Stormhammer, in Staff & Spear, in South Kaladim
  8. KELETHIN
    Lanin, one platform north of the Priest of Discord lift
    Neaien, inside the Fletcher building, same platform as Lanin
    Tiladnya, inside Trueshot Bows
  9. KITHICOR FOREST
    Krile Arrowsmith, near (-325, 3900)
  10. Neriak
    Dianax C'Luzz, in The Bleek Fletcher, Neriak Commons
  11. OGGUK
    Praak, inside Bouncer Keep, on the second floor
  12. QEYNOS
    Danon Fletcher, standing outside near the large clock in South Qeynos.
  13. SUREFALL GLADE
    Jarse Kedison, standing outside near the arrow range
    Livam T'Lant, inside the Druid guild.
  14. WEST KARANA
    Brenzl McMannus, in the hut near the the ogre shrine, near (-2000, -9000)
    Barbarian merchant, in the barbarian fishing village on the south shore, near (-3700, -2000)
  15. FIRIONA VIE
    Fleceal Summer, inside the Ranger guild, near (-3430, 3315)
  16. WEST CABALIS
    Zotalz, near (340, 535)
  17. THE OVERTHERE
    Tin Merchant X, near (2705, 2610)
  18. THURGADIN
    Tavir, inside Argash House of Carpentry, near (-200, -290)

Bows

To make a bow you need at least two components:

  1. A bow staff of some sort.
  2. Some sort of string for the bow, prices for these are cheap.
  3. There are optional tools that can be used as well.

 To make the other kind of bow, type “/bow”. 

Put those 2 things in the fletching kit and hit combine and hope like hell it works.  If not, someone’s been a bad puppy.

(I’d like to thank my) Staff material

Choices are Hickory, Elm, Ashwood, Oak, and Darkwood, arranged in order of degree of difficulty and final potency. The staff material determines the base range, damage, and delay of the final bow.

 

Bow Staff Materials

Name

Range

Damage

Delay

Cost

Trivial

Rough Hickory

50

10

50

227

<16

Rough Elm

75

13

51

2274

68

Rough Ash

100

16

58

16870

129

Rough Oak

125

21

65

74667

168

Rough Darkwood

150

25

68

244366

230?

 

These values form the basic statistics of the final bow. The choice of string, tool, and cams all provide modifications to these base values.

String Material, Tools, and Cam(bot)

String is required for all bows, silly. Your choices include Hemp, Linen, and Silk. Hemp is the simplest to work with, and yields highest damage but greatest delay. Linen and Silk are progressively more complex to work with, and provide progressively lower damages and delays.

Tools and cams are optional, and indeed only allowed on certain staff materials. The simpler tool choice is the Whittling Knife, which yields a Carved bow. The more advanced tool is the Plane, which yields a Shaped bow. The use of Cams yields a cammed or compound bow, and are usable on Oak (1 cam) and Darkwood (1 or 2 cams).

The effects on the final bow statistics are shown below. All effects are cumulative. (That means add them up as you go, dummy)

Bowstrings, Tools, and Cams

Item

Material

Damage

Delay

Usable On

Price

Final Name

Trivial

String

Hemp

0

0

All

11

Rough

16

Linen

-1

-4

All

23

Rough

32

Silk

-2

-8

All

57

Rough

46

Tool

Knife

-1

-4

Elm and up

2274

Carved

102

Plane

-2

-9

Ash and up

11539

Shaped

148

Cam

Cam

-1

-5

Oak and up

40728

1-Cam

192

2nd Cam

-1

-5

Darkwood

40728

Compound

192

The Bow Table

This table shows every combination of bows possible in the game. I’ve also collected the info for several quest and purchased bows as well.  Note that all cost values are shown in coppers for some silly reason.

The Master BOW List

Bow

Tool

Cam

Rng

Dmg

Delay

Ratio

Cost

Trivial

Hunting

 

 

50

5

43

0.116

2072

  

Short

 

 

50

6

40

0.150

4081

 

Long

 

 

100

8

51

0.157

3968

 

Hickory, Hemp

 

 

50

10

50

0.200

238

16

Hickory, Linen

 

 

50

9

46

0.196

250

32

Hickory, Silk

 

 

50

8

42

0.190

284

46

Elm, Hemp

 

 

75

13

51

0.255

2285

68

Elm, Linen

 

 

75

12

47

0.255

2297

68

Elm, Silk

 

 

75

11

43

0.256

2331

68

Carved Elm, Hemp

Knife

 

75

12

47

0.255

4559

102

Carved Elm, Linen

Knife

 

75

11

43

0.256

4571

102

Carved Elm, Silk

Knife

 

75

10

39

0.256

4605

102

Ash, Hemp

 

 

100

16

58

0.276

16981

129

Ash, Linen

 

 

100

15

54

0.278

16993

129

Ash, Silk

 

 

100

14

50

0.280

17027

129

Carved Ash, Hemp

Knife

 

100

15

54

0.278

19255

129

Carved Ash, Linen

Knife

 

100

14

50

0.280

19267

129

Carved Ash, Silk

Knife

 

100

13

46

0.283

19301

129

Shaped Ash, Hemp

Plane

 

100

14

49

0.286

28520

148

Shaped Ash, Linen

Plane

 

100

13

45

0.289

28532

148

Shaped Ash, Silk

Plane

 

100

12

41

0.293

28566

148

Oak, Hemp

 

 

125

21

65

0.323

74678

168

Oak, Linen

 

 

125

20

61

0.328

74690

168

Oak, Silk

 

 

125

19

57

0.333

74724

168

Carved Oak, Hemp

Knife

 

125

20

61

0.328

76952

168

Carved Oak, Linen

Knife

 

125

19

57

0.333

76964

168

Carved Oak, Silk

Knife

 

125

18

53

0.340

76998

168

Shaped Oak, Hemp

Plane

 

125

19

56

0.339

86217

168

Shaped Oak, Linen

Plane

 

125

18

52

0.346

86229

168

Shaped Oak, Silk

Plane

 

125

17

48

0.354

86263

168

1-Cam Oak, Hemp

 

1

125

20

60

0.333

115406

192

1-Cam Oak, Linen

 

1

125

19

56

0.339

115418

192

1-Cam Oak, Silk

 

1

125

18

52

0.346

115452

192

1-Cam Carved Oak, Hemp

Knife

1

125

19

56

0.339

117680

192

1-Cam Carved Oak, Linen

Knife

1

125

18

52

0.346

117692

  192

1-Cam Carved Oak, Silk

Knife

1

125

17

48

0.354

117726

192

1-Cam Shaped Oak, Hemp

Plane

1

125

18

51

0.353

126945

192

1-Cam Shaped Oak, Linen

Plane

1

125

17

47

0.362

126957

192

1-Cam Shaped Oak, Silk

Plane

1

125

16

43

0.372

126991

192

Darkwood, Hemp

 

 

150

25

68

0.368

244377

230?

Darkwood, Linen

 

 

150

24

64

0.375

244389

 

Darkwood, Silk

 

 

150

23

60

0.383

244423

 

Carved Darkwood, Hemp

Knife

 

150

24

64

0.375

246651

 

Carved Darkwood, Linen

Knife

 

150

23

60

0.383

246663

 

Carved Darkwood, Silk

Knife

 

150

22

56

0.393

246697

 

Shaped Darkwood, Hemp

Plane

 

150

23

59

0.390

255916

 

Shaped Darkwood, Linen

Plane

 

150

22

55

0.400

255928

 

Shaped Darkwood, Silk

Plane

 

150

21

51

0.412

255962

 

1-Cam Darkwood, Hemp

 

1

150

24

63

0.381

285105

 

1-Cam Darkwood, Linen

 

1

150

23

59

0.390

285117

 

1-Cam Darkwood, Silk

 

1

150

22

55

0.400

285151

 

1-Cam Carved Darkwood, Hemp

Knife

1

150

23

59

0.390

287379

 

1-Cam Carved Darkwood, Linen

Knife

1

150

22

55

0.400

287391

 

1-Cam Carved Darkwood, Silk

Knife

1

150

21

51

0.412

287425

 

1-Cam Shaped Darkwood, Hemp

Plane

1

150

22

54

0.407

296644

 

1-Cam Shaped Darkwood, Linen

Plane

1

150

21

50

0.420

296656

 

1-Cam Shaped Darkwood, Silk

Plane

1

150

20

46

0.435

296690

 

Compound Darkwood, Hemp

 

2

150

23

58

0.397

325833

 

Compound Darkwood, Linen

 

2

150

22

54

0.407

325845

 

Compound Darkwood, Silk

 

2

150

21

50

0.420

325879

 

Compound Carved Darkwood, Hemp

Knife

2

150

22

54

0.407

328107

 

Compound Carved Darkwood, Linen

Knife

2

150

21

50

0.420

328119

 

Compound Carved Darkwood, Silk

Knife

2

150

20

46

0.435

328153

 

Compound Shaped Darkwood, Hemp

Plane

2

150

21

49

0.429

337372

 

Compound Shaped Darkwood, Linen

Plane

2

150

20

45

0.444

337384

 

Compound Shaped Darkwood, Silk

Plane

2

150

19

41

0.463

337418

230?

Quest Bows

Runed Oak

 

 

125

21

43

0.488

 

 

Larktwitter

 

 

100

14

42

0.333

 

 

Spectral Bow

 

 

150

19

50

0.380

 

 

Bow of the Underfoot

 

 

150

33

60

0.550

 

 

Wind Saber

 

 

150

13

22

0.591

 

 

Efreeti War Bow

 

 

75

40

100

0.400

  

  

Double Recurve Velium Bow

 

  

130

30

37

0.811

  

 

Bow of the Huntsman

   

   

180

20

30

0.667

  

  

Skydarkener

 

   

150

28

44

0.636

  

  

Trueshot

 

 

100

20

45

0.444

 

205?

Raincaller

 

 

200

20

45

0.444

 

 

 Bow Table Analysis

  1. STORE-BOUGHT BOWS
    I wouldn’t, those silly merchants wouldn’t know a good bow from an arrow in the head.
  2. DAMAGE RATIOS
    Well now, let’s think about this a moment.  You would think that you would want the bow with the most damage right?  Wrong!  There’s another variable in this equation.  You forgot to take into account the attack delay on a bow.  Who cares if you got this big honkin’ bow with 100 Damage if you can’t get the shot off before the Ring of Scale pounces you!  So, to help out with this rather complex algebraic equation (I got an 800 on my Math SAT, but I know most people aren’t that good), I have included in some of the lists the “Ratio” of attack.  This is the answer you get when you figure out how much damage you can do over time with said bow.  NOW do you understand why the bows damage actually DECREASES while higher quality string?  Higher ratio is good, as you will do more damage over shorter amount of time. 
  3. HIGH DAMAGE RATIO, OR BIG FIRST STRIKE?
    This can be referenced to the age-old debate between duel-wielding two average swords or smacking the hell out of beasties with one Huge Blade.  In general the argument that a high damage ratio yields a better weapon is based on the assumption that the weapon will be used multiple times, over and over, during combat. When dealing with bows, this sometimes isn’t the case. If you are playing in an area where you can’t get off multiple shots before you get into melee combat, it may indeed be better to go with one or two hits at a higher damage value. It’s a matter of combat style and situational tactics. So don’t fall into the trap of mindlessly lusting after that high damage ratio bow, you may indeed be better off with a rough staff and hemp string!  I prefer to use the big first strike with my Human Pally, and then jump on it by giving it a good smackeroo with my shield.
  4. HICKORY AND ELM
    In general the system yields a very logical progression of higher damage ratios with the more advanced components. However, with a Hickory staff the Hemp string yields higher damage and a higher damage ratio. Plus, it’s the least complex bow to build. The Hickory/Hemp combination seems the clear winner in the Hickory category; although one small attraction with the faster bow is that you may get off more shots with it, and thus increase your archery skill at a faster rate.

    The Elm staff yields essentially identical damage ratios for all combinations of components, so there’s not much to differentiate between the various options. One attraction of the Carved Elm/Silk combo is that with a delay of only 39 it is indeed the fastest Player crafted bow in the game!
  5. CAMS AND TOOLS
    It is possible to make an oak or Darkwood compound (cammed) bow without also using one of the shaping tools. From examination of the table, it doesn’t seem like a particularly cost-effective option, since building a rough compound bow yields very nearly the same stats as building one using tools but no cams. However, the data is presented for completeness.

    One interesting note on the use of the knife: It is definitely NOT cost effective to use it without also using silk, since the exact same statistics modifier from using the knife can be had at much lower cost and complexity simply by improving the string.

QUEST AND DROPPED BOWS
The table also includes every quest and dropped bow in the game of which I am aware. The fabled Trueshot, and its successor the mighty Raincaller are shown, as well as the dropped Runed Oak and the Larktwitter.

Trueshot Raincaller larktwitter.bmp (48858 bytes) Runed Oak Bow

The Spectral Bow is found in Howling Stones and/or Traks Teeth, the Bow of the Underfoot comes from The Hole, the Wind Saber (aptly nicknamed "The Uzi") from Old Sebilis, and the Efreeti War Bow from the Plane of Air.

The Velius Bows

Perhaps more are available

The Warrens Bow

TRIVIAL SKILL LEVELS

The way to know what skill level your bow will be, just figure out what the most complex component in the creation is. Apparently, the game examines each component and uses the complexity value of the most complex component to determine the final complexity rating of a given bow.

A few of the more advanced bows are listed with best-guess trivial values, but these should be taken as guesses only.  Note that the trivial values for Darkwood and the Trueshot as shown to exceed 202 - these are based on the fact that these bows are never trivial, and the values shown are a purely subjective estimate of the actual trivial level, based on overall success rates with these bows.


SUGGESTED SELLING PRICES

The selling prices for bows is driven by the cost of materials as well as what the market will bear, i.e. supply and demand.  Some suggested prices for the most popular bow combinations are shown below:

Bow

Suggested Price

Rough Hickory (any string)

1pp

Carved Silk Elm, Damage 10 Delay 39

12pp

Rough Ash, Damage 16 Delay 58

30pp

Shaped Ash, Damage 12 Delay 41

60pp

Rough Oak, Damage 21 Delay 65

150pp

Shaped 1-Cam Oak, Damage 16 Delay 43

250pp

Rough Darkwood, Damage 25 Delay 68

500pp

Shaped Darkwood Compound, Damage 19 Delay 41

750pp

Trueshot

200pp

Special note concerning the shaped darkwood compound bow:  The shaped darkwood compound bow is exceedingly difficult to make.  Unlike the other types of bow stave material, darkwood never becomes trivial, and as the most advanced bow a player can attempt, the shaped dual cam Darkwood has a failure rate of roughly 40 percent at skill 200.  It is not uncommon to have multiple failures in a row when attempting these bows.

Quivers

FINALLY, after such a long period of time (since the game was released, frankly) there is a reason to lug around a quiver!  One of the patches in May, 2001, has changed things so that if you have a quiver equipped, it will reduce the delay of your bow, make it faster.  We don't know exactly how much the delay reduction is, but we do know that an indication of how much the delay reduction can be inferred from the amount of weight reduction the quiver yields.  At this point I am aware of the following options for quivers:

 

  • Vendor purchased (4 slots, weight reduction 20%)

 

  • Tailored quiver (6 slots, weight reduction 22%)

 

  • Thunderhoof Quiver (4 slots, weight reduction 33%)

 

  • Quiver of Marr (mage-summoned, 4 slots, weight reduction 50%)

In addition to the regular quiver patterns, the tailoring vendors also sell a pattern for something called a "Fleeting Quiver," however it has been confirmed that this recipe is not yet in the game. 

Bow Component Vendors

  1. FEERROTT
    Fugla (964, 1260)
  2. KELETHIN
    Merchant Sylnis, standing by a wheelbarrow outside Trueshot Bows (-360, -610)
  3. SOUTH KARANA
    The centaur Ulan Meadowgreen, in the centaur village near (120, -2200)
  4. SUREFALL GLADE
    Tonsia, inside the Ranger guild house.
  5. FIRIONA VIE
    Jessica Winter, inside the Ranger guild, near (-3430, 3315)
  6. EAST CABALIS
    Klok, near (135, -200)
  7. THURGADIN
    Argash, inside Argash House of Carpentry, near (-200, -290)

The Guide to Fletching Skill Mastership

The maximum fletching skill is not yet known.  If you have any other trade skill higher than 200, then the maximum fletching skill will be 200.  To increase your fletching skill to the point where you can make some of the nice bows shown above, you must make lots and lots and lots of arrows.  If the arrow you are making has a higher complexity rating than your current skill, you have a chance of increasing your fletching skill.  Note that you don’t necessarily have to be successful in a particular attempt in order to gain a skill level.

A couple of tips will help:

  1. The game will use the higher of your INTELLIGENCE or WISDOM to determine the chance for increasing your fletching skill on any given combine attempt.   So spend some money and buy the necessary jewelry to buff up your INT or WIS rating.
  2. For a long time, people believed that a higher WISDOM value would give you a better chance at having a successful combine attempt. However, this does not seem to be true, and certainly wasn't one of the items listed when Verant posted information clarifying the effects of many statistics in the game.
  3. When you get to a higher level of fletching and the arrows you are making are expensive, a higher CHARISMA value will limit the economic damage to your bank account. I’ve even heard that some players can buff their CHA values up to the point where they actually make money making the more expensive arrows and selling them back to the merchant.
  4. Use Ctrl-Click to select and move 1 component at a time into your fletch kit. This tip alone will save you vast amounts of aggravation.
  5. The complexity of the arrow in question is driven from the complexity of the most complex component.  That means that when fletching for skill, you should be using the single component, which will yield an arrow with a complexity, which exceeds your fletching skill, and the cheapest things available for the other 3 components.  In general the complexity value of the components increases in direct relation to their individual costs, although there is an exception or two at the upper end of the pricing scale.  The trivial values for the individual components are shown below, in order of increasing cost.

 

Arrow Component Complexity Values

Large Nock

16

Round Fletch

16

Wood Shaft

16

Field Point

16

Medium Nock

36

Parabolic Fletch

46

Small Nock

56

Bone Shaft

68

Shield Fletch

82

Hooked Point

102

Wood Vane

122

Ceramic Shaft

135

Bone Vane

162

Ceramic Vane

202

Steel Shaft

202

Silver Tip

182


 

The Cheapest Fletcher

 

Description

Triv

Dmg/Rng

Cost(5)

Point

Shaft

Fletch

Nock

Sales, Damage 1

56

1/150

78

Field

Wood

Para

Small

Sales, Damage 2

68

2/150

152

Field

Bone

Para

Small

Sales, Damage 3

102

3/150

462

Hooked

Bone

Para

Small

Sales, Damage 4

135

4/150

1538

Hooked

Ceramic

Para

Small

Magic, Damage 3

182

3/150

2032

Silvertip

Wood

Para

Small

Magic, Damage 4

182

4/150

2069

Silvertip

Bone

Para

Small

Magic, Damage 5

182

5/150

2607

Silvertip

Ceramic

Para

Small

Magic, Damage 6

202

6/150

3447

Silvertip

Steel

Para

Small

Magic, Damage 7

202

7/125

4116

Silvertip

Steel

Bone Vane

Small

Magic, Damage 8

202

8/100

4825

Silvertip

Steel

Ceramic Vane

Small

 

 

Type 1

16

1/50

20

Field

Wood

Round

Large

Type 2

36

1/75

31

Field

Wood

Round

Medium

Type 3

46

1/100

41

Field

Wood

Para

Large

Type 4 - Cheap

56

1/100

57

Field

Wood

Round

Small

Type 4 - Alternate

1/150

78

Field

Wood

Para

Small

Type 5 - Cheap

68

2/50

94

Field

Bone

Round

Large

Type 5 - Alternate

2/150

152

Field

Bone

Para

Small

Type 6

82

2/0

204

Field

Wood

Shield

Large

Type 7 - Cheap

102

2/50

330

Hooked

Wood

Round

Large

Type 7 - Alternate A

2/150

388

Hooked

Wood

Para

Small

Type 7 - Alternate B

3/150

462

Hooked

Bone

Para

Small

Type 8

122

2/25

697

Field

Wood

Wood Vane

Large

Type 9 - Cheap

135

3/50

1170

Field

Ceramic

Round

Large

Type 9 - Alternate

4/150

1538

Hooked

Ceramic

Para

Small

Type 10 - Cheap

162

2/75

1380

Field

Wood

Bone Vane

Large

Type 10- Alternate

2/125

1417

Field

Wood

Bone Vane

Small

Type 11

202

3/50

2797

Field

Wood

Ceramic Vane

Large